Project Galaxy
Unity 2022.3.53f1 · C# · 3D
- Player movement with physics and AI enemies driven by NavMeshAgent
- Weapon systems, health/damage, and inventory management
- Mission objectives and save/load functionality
- Scene management with async loading
Game Programmer & Software Developer
Building immersive games with C++ and C#, in Unity and Unreal Engine — with complete systems for AI, physics, and gameplay. Systems-programming roots, performance-obsessed.
Unity, Unreal Engine 5
C++, C#, Dart, JavaScript / TypeScript
AI (NavMeshAgent), physics, gameplay, save/load, inventory
Data structures & algorithms, memory management, RAII
Game projects and technical work in Unity, Unreal Engine, and C++.
Unity 2022.3.53f1 · C# · 3D
Unreal Engine 5 · C++ · Component-based
C++ · Advanced Algorithms
I'm a game programmer and software developer. My journey began with C++ fundamentals and data structures, then expanded into game development with Unity and Unreal Engine — building complete 3D games with complex systems including AI, physics, and gameplay mechanics.
Whether I'm optimizing game performance, implementing complex algorithms, or building scalable applications, I care about clean architecture and code that holds up.
A game studio looking for a programmer, a team seeking a collaborator, or a project in mind — I'd love to hear from you.
contact@codejuan.com